This prototype was made between June and September 2013 at Pulse College, Dublin. We (roughly one 3rd of our class) worked on a game called Tales of Empathy.
Team
Emile Quigley - Game Design, Programmer
Leigh O'Brien - Environment Art Design & Modeller
Rob Byrne - Lead Programmer, Lighting & Effects
Rob Souter - Animator, Lead Character Designer, Modeller, Rigger
Brendan Fahey - Cover Artist, Additional Concept Art
Simon Walsh - Music Composer & Sound Effects
Brian Lounds - Concept Art, 3D Modeller
Richard Glennon - 3D Modeller
Andrew Fallon - 3D Modeller
Game
A narrative was drawn out but did not make it into the game as of yet. So for now, you are a guy making his way from A to B shooting fireballs at anything that crosses his path.
Controls
wasd + mouse -> Move
Left Mouse Click -> Shoot fireball
Middle Mouse scroll wheel -> Can zoom in/zoom out of character
Right Mouse Sclick -> Punch (It's not very useful right now)
i -> inventory on/off (If you want to recover health, use this)
Click here to play.
Team
Emile Quigley - Game Design, Programmer
Leigh O'Brien - Environment Art Design & Modeller
Rob Byrne - Lead Programmer, Lighting & Effects
Rob Souter - Animator, Lead Character Designer, Modeller, Rigger
Brendan Fahey - Cover Artist, Additional Concept Art
Simon Walsh - Music Composer & Sound Effects
Brian Lounds - Concept Art, 3D Modeller
Richard Glennon - 3D Modeller
Andrew Fallon - 3D Modeller
Game
A narrative was drawn out but did not make it into the game as of yet. So for now, you are a guy making his way from A to B shooting fireballs at anything that crosses his path.
Controls
wasd + mouse -> Move
Left Mouse Click -> Shoot fireball
Middle Mouse scroll wheel -> Can zoom in/zoom out of character
Right Mouse Sclick -> Punch (It's not very useful right now)
i -> inventory on/off (If you want to recover health, use this)
Click here to play.